===== Kim Wu ===== Released on October 6th, 2010 Kim Wu from Killer Instinct 2 This is the initial release of Kim Wu from Killer Instinct 2 converted to MUGEN. As always I strive for near-perfect accuracy. Those who have downloaded my previous characters should expect more or less the same quality. Thank you for downloading and enjoy. == Move List == Kim Wu uses the standard 6 button arcade style layout with x:lp y:mp z:hp a:lk b:mk c:hk Kim Wu has 2000 points of super meter. --- Command normals --- Overhead: b + hk 2 hit nunchuck attack: b + hk 2 hit forward kicks: f + hk --- Special Moves --- Fire Cracker*: df, d, db + mp Tornado Kick**: df, d, db + any kick Split Kick: db, d, df + hk Fake Split Kick: db, d, df + mk Fire Flower: d, df, f + lp Air Fire (can be done in air): d, df, f + mp Air Torpedo (only in air): d, db, b + any punch Uppercut*** d, df, f + lp * hp version does two hits ** hk version does two hits *** Can only be done on wakeup. Cannot be executed any other time. --- Super Moves --- Super Tornado Kick: df, d, db, f + hk (1/4 meter) Super Air Torpedo: d, df, f, b + mp (1/3 meter) Snap Dragon: d, db, b, db, d, df, f + hp (1/2 meter) --- Super Linkers --- Super Fire Cracker: df, d, db, f + hp (1/4 meter) Super Tornado Kick: df, d, db, f + hk (1/4 meter) --- Finishers --- Ultra: db, d, df + lk Ultimate: b, db, d, df, f, b + lk No Mercy: b, f, b, db, d, df, f + mk Finishers can be done with at least 1 won round and p2 health less than 150 --- Combo Enders --- Fire Cracker: df, d, db, hp Tornado Kick: df, d, db + hk Split Kick: db, d, df + hk Fire Flower: d, df, f + lp Hidden Ender**: f, d, df + mp ** You must have performed all four enders before the 5th one becomes available -- Misc -- Combo Breaker (high)*: f, d, df + punch Combo Breaker (low)*: f, d, df + kick Tech Hit: b + lp Back Throw: f + hp Juggle Throw: f + hp Correct Counter Attack df, d, db + mk Air Double d, df, f + punch === Extra Notes (Copied from Tusk Readme) === Tusk uses the combo system from KI2. To link autodoubles, remember that: light attack >> hp or hk medium attack >> lp or lk hard attack >> mp or mk Combos can contain a maximum of 4 linkers before the opponent is forced to fall. Tusk's combo breaker implementation is quite different from KI2 in that you must guess which one to use to break your opponent's combo. To perform this your opponent must have landed at least two consecutive hits. In addition the correct breaker must be performed otherwise nothing will come out... lp -> breaks all mid and high light normal attacks mp -> breaks all mid and high medium normal attacks hp -> breaks all mid and high hard normal attacks lk -> breaks all low light normal attacks mk -> breaks all low medium normal attacks hk -> breaks all low hard normal attacks To perform any finisher, you must win at least one round and your opponent must have 150 or less life remaining. The ultimate and ultra must be linked into, however the no mercy can be done from anywhere on the screen. It has heavy recovery frames if missed. The correct counter attack is only available after a tech hit (b + hp). When performed it will do 3 hits instead of 1. The air-double move can be performed after an air-to-air hit followed by the correct air double. The correct air double is dependent on which attack hits and functions similar to autodoubles with lp/lk -> hp, mp/mk -> lp, hp/hk -> mp. --- Usage Policy --- This character is Open-Source. You are free to take/rip anything you neef from it. === Credits & Gratitude === The_None - lots of code and tips kofelsalvador10th - sprite and sound ripping tutorials Kong - sprites === Trivia === What 1994 film is the following quote from? "We got no food, we got no jobs... our pets' HEADS ARE FALLING OFF!!!!" === Answers === Dumb and Dumber